VR Store Design (Obsess VR)

Five years at Obsess VR designing virtual stores and other 3D spaces for brands.

Date
January 2017
Minimal wireframe render of a virtual store interior in one-point perspective.

Before focusing full-time on generative AI, I spent five years at Obsess VR designing virtual stores and other 3D spaces for brands. I designed the 3D environments, and I also had to make sure a visitor could find the products, get around, and recognize the brand once they were inside.

It still affects how I design interactive work. I tend to plan it as a space someone moves through: what they can see from where they are, and what they see next.

Underwater fashion boutique

Wide view of an underwater virtual fashion boutique with coral-inspired fixtures and clothing displays.

Luxury outerwear boutique

Greats

Diesel

Mary Kay

Retail concepts

Oceanfront home

Next on Systems

All systems
  1. 2026Visual Cover Production EngineA system I use to remake a film shot by shot, with the same timing and cuts as the original.37 shots · 1,068 frames
  2. 2026Middle-earth LiveMiddle-earth scenes in 3D, rendered with AI
  3. 2026Code CinemaTen short films Claude made entirely in code, and what my notes changed in each10 films

Contact

elliotbquartz@gmail.com

For commissions and collaborations.