Elliot Quartz

VR Store Design (Obsess VR)

Five years designing immersive virtual stores and branded experiences at Obsess VR.

January 2017 · Software / systems · 3D, VR

Minimal wireframe render of a virtual store interior in one-point perspective.

Before focusing full-time on generative AI, I spent five years at Obsess VR designing immersive virtual stores and branded experiences. The work combined 3D environment design with the practical problem of making products, navigation, and brand identity legible inside a virtual space.

That experience still shapes how I approach interactive work. I tend to think in environments, sightlines, and sequences rather than treating an interface as a collection of flat screens.

Selected Environments

Wide view of an underwater virtual fashion boutique with coral-inspired fixtures and clothing displays.

Underwater Fashion Boutique

Luxury Outerwear Boutique

Greats

Diesel

Mary Kay

Retail Concepts

Residential Environment

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