about / contact
I make AI video, generative media systems, and experimental creative tools.
I work with AI video, image compositing, and small generative systems. My background is in 3D art and VR, which carries through the AI video and interactive work.
I have spent four years in full-time generative AI production across TV, film, social media, gaming, and commercial work: broadcast visuals, interactive entertainment R&D, AI-native video formats with 150M+ combined views, and internal workflows for creative teams.
My work centers on image compositing, video model workflows, and agentic LLM pipelines. Some projects are videos built from impossible fashion shows and alternate pop-culture timelines. Others are systems: AI record protocols, generative social feeds, universe simulators, and small worlds where models, interfaces, and audience behavior shape each other.
Recently I have been treating AI not only as a production tool, but as a medium for thinking: using long-context models, agentic coding tools, and outside model critique to grow ideas through repeated loops of draft, reaction, and revision.
Across projects like Runway of Power, SlopTok, Council, and Universe Index, I think of AI as a medium with its own texture, not just a faster way to imitate older media. The best parts for me are usually the rough edges: the uncanny timing, the procedural abundance, the friction between taste and automation.
Some work lives as public internet video; some lives as tools, archives, and experiments. Outside client work, I build web games and small systems to test where models break.
tools
ComfyUI / Veo / Kling / Flux / Midjourney / Nano Banana / GPT Image / Seedance / Suno / ElevenLabs / Claude Code / Codex / Photoshop / Premiere
commissions / collaborations