Systems

12 systems, 2017–2026
Software, production tools, and interactive projects I've built
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2026

  1. Visual Cover Production EngineA shot-for-shot AI filmmaking system where a finished film guides composition and motion while Codex manages generation, editing, and repair.37 shots · 1,068 frames
  2. Middle-earth LiveA private Middle-earth adaptation built in a deterministic 3D world, with AI rendering for final shots.
  3. Public MemoryA searchable record of what public figures say over time, with every claim tied to quotes, dates, sources, and review status.
  4. Brain Rot StudioAn ongoing experiment in letting Codex make funny, strange Blender animations for TikTok.In production
  5. CouncilAn app that turns disputed claims, forecasts, rankings, and comparisons into public AI records that can be sourced and challenged.
  6. Universe IndexAn app that takes one changed fact and grows an alternate-history archive of pages, timelines, and artifacts around it.
  7. How I Use CodexThe Codex skills I use to take ideas to finished work, and the GPT Image 2 grain research that became one of them.
  8. Think DeeperA small agent skill I use to push Codex and Claude past first-pass brainstorming and rebuild ideas from first principles.

2025

  1. SlopTokAn autonomous video platform where SlopBots generated 9,000 clips and coding agents built the product around them.9,000 clips
  2. Generational ReportAn archive of 2,027 AI-assisted birth-year profiles, from year 0 through 2026.2,027 profiles
  3. Line Tower Wars RebuildA Warcraft III tower-defense favorite rebuilt from a Three.js prototype into an Unreal Engine 5.8 vertical slice.

2017

  1. VR Store Design (Obsess VR)Five years designing immersive virtual stores and branded experiences at Obsess VR.